booting bitmoth.gg

BITMOTH

Drawn to the glow.

An independent game studio in San Francisco, making free, original games for iPhone.

> 01 / the games

Five games. One launch.

Three games are finished. Two more are on the way, and all five arrive on iPhone together.

Stardust Gatherer key art

STARDUST GATHERER

Build it up. Burn it down. Come back stronger.

Tap a cosmic core, build an empire of generators, then destroy it all on purpose for permanent power. Four layers of prestige, a real ending, and it keeps earning while you're away.

IdleFree to playPlays offline
Coming soon to the App Store
Sudoku Pop key art

SUDOKU POP

Sudoku with a pop of color.

Classic sudoku, brighter. A fresh puzzle every day, a streak worth keeping, and bigger score multipliers on Medium and Hard. No timer, no ads, just you and the grid.

PuzzleFree to playNo ads
Coming soon to the App Store
Sinking Cars key art

SINKING CARS

Grab the priciest first. You can't save them all.

The carrier is flooding. Tap cars to lift them to safety before the water takes them. Everyone gets the same Daily Ship and one ranked shot at the daily board, plus endless mode for chasing your best.

ArcadeFree to playDaily Ship
Coming soon to the App Store

> 02 / our approach

Three things we won't budge on

Most mobile games are stuffed with energy timers, fake countdowns and pop-ups nagging for five stars. Ours skip all of it. Here's what they're built on instead.

The ideas

Originals, not clones

No reskins of whatever's topping the charts this week. Every Bitmoth game is its own idea and its own little world, even when that's the slower, harder way to do it.

The phone

It respects your phone

Light on battery, plays offline, and there's no account to make. Your progress stays on your phone.

The deal

Free, and fair about it

Every game is free to play. Where there are ads, you choose them: watch a short video for a reward, or don't. Nothing plays without your tap. Prefer no ads at all? Premium is one purchase, once, and it never buys a better spot on the leaderboard.

> 03 / coming next

Two more on the way

Stardust Gatherer, Sudoku Pop and Sinking Cars won't launch alone. Two more games are in the works, and all five go live together. We're keeping those two under wraps for now.

?
In development

UNTITLED · 04

Game four. A different genre, the same free-and-fair promise.

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In development

UNTITLED · 05

Game five. The weird one. More when it's ready.

> 04 / the studio

Named for the moths that gather at a glowing arcade screen: drawn in, and unable to look away.

Bitmoth is an independent game studio in San Francisco. Our games have been in the making since 2025, and every one is designed, built and shipped in-house. The goal is simple: small, original games that don't waste your time.

We're independent and self-funded: no publisher, no investors, no outside targets. Things take the time they take, and nothing ships before it's actually good.

SF
BASED IN
5
GAMES AT LAUNCH
iPhone
PLATFORM
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> 05 / say hello

Say hello

Questions, bugs, or an idea for a game? Write to us. A real person reads every message.